using UnityEngine;


public class Bullet 
{

	public int ID;

	public float speed;
	public bool Locked;
	public float delay;
	public Collider[] coll;

	public delegate int Projectile_EventHandler(Vector3 pos, ref Collider[] c);
    public event Projectile_EventHandler Event_Hurt;

	public Bullet()
	{

	}

	public void Start()
	{
		Event_Hurt(new Vector3(0,0,0), ref coll);
	}
	public void MoveUpdate()
	{

	}

	public void Destroy()
	{

	}
	
}